Holy Spells

Holy Spells are taken directly from Dolmenwood, with a few edits and exceptions as follows:

Rank 1 Spells

Detect Evil (St. Whittery’s Vision)

(R: 120’, D: 6 Turns)
The caster perceives a faint halo of wicked, grinning spirits flickering around objects under an evil enchantment and living beings with evil intentions.

Detect Magic (Wisdom of St. Thorm)

(R: 60’, D: 2 Turns)
Enchanted objects, areas, or creatures within range of the caster are wreathed in a shimmering, golden glow. Both permanent and temporary enchantments are revealed.

Frost Ward (St. Abthius’ Rebuke)

(R: 30’, D: 6 Turns)
A soothing warmth comes upon all allies within range, rebuking the malicious effects of cold and frost.

Lesser Healing (Breath of St. Lillibeth)

(R: Touch, D: Instant)
The fluttering of doves’ wings and the sweet scent of blossom manifest as the caster recites this prayer. A living subject receives one of the following ministrations:

Light (St. Foggarty’s Benediction)

(R: 120’, D: 12 Turns)
A bobbing wisp of light floats from the caster’s palm and manifests one of the following effects:

  1. Golden radiance: Casts holy light in a 15′ radius. The light is sufficient for reading, but is not as bright as daylight. The spell may be cast upon an object, in which case the golden light moves with the object.
  2. Blinding a creature: A flash of divine light blinds a creature for the duration. The target may make a Willpower 14 save to resist.
  3. Cancelling magical darkness: St Foggarty’s Benediction may cancel a 15′ radius area of magical darkness.”

Mantle of Protection (St. Benester’s Word)

(R: Self, D: 12 Turns)
Invoking the name of an archangel, the caster is warded from attacks.

Purify Food and Drink (St. Gretchen’s Sublimation)

(R: Touch, D: Permanent)
The sound of distant goat bells echoes and a quantity of poisoned, rotten, spoiled, or contaminated food and drink is purified.

Rally (St. Jorrael’s Counsel)

(R: Touch, D: 2 Turns)
The emboldening words of this prayer reverberate in the subject’s mind, calming them and purging them of fear.

Rank 2 Spells

Bless (Righteousness of St. Gondyw)

(R: 60’, D: 6 Turns)
Accompanied by the triumphant blaring of trumpets, a surge of divine righteousness bolsters the morale of allies within a 20′ × 20′ area.

Charm Serpents (St. Dank’s Plea)

(R: 60’, D: 1d4 Rounds or 1d4 Turns)
This prayer hypnotises snakes; the serpents rear upright and sway to and fro, but they never attack while charmed. Number of snakes affected: Snakes whose Levels total up to twice the caster’s Level. For example, a Level 3 caster could affect three Level 2 snakes, two Level 3 snakes, etc. The caster selects which individuals are affected. Duration: When cast on snakes that are already attacking, the effect lasts for 1d4 Rounds. Otherwise, it lasts for 1d4 Turns.

Find Traps (Path of St. Gripe)

(R: 30’, D: 2 Turns)
Trapped objects and areas within range of the caster are wreathed in an apparition of faint, flickering flames.

Flame Ward (Boldness of St. Hollyhock)

(R: 30’, D: 2 Turns)
A puff of flour and the aroma of freshly baked bread manifest around a single creature of the caster’s choosing, which is bestowed with supernatural resistance to fire.

Hold Person (St. Waylaine’s Reproof)

(R: 180’, D: 9 Turns)
The caster castigates one or more mortals, fairies, or demi-fey for their misdeeds, causing them to halt in their tracks if they fail a Willpower 14 saving throw. The spell may be used in two ways:

  1. Against an individual: The target’s Saving Throw is penalised by –2.
  2. Against a group: 1d4 individuals in the group are targeted. The individuals are selected by the caster.

Reveal Alignment (St. Willofrith’s Warning)

(R: 30’, D: Instant)
An angelic voice whispers in the caster’s mind, revealing the Alignment of a selected character, monster, object, or area within range. (Most objects and areas do not have an Alignment, but magic items or holy places may.)

Silence (Abjuration of St. Signis)

(R: 180’, D: 12 Turns)
Raising a finger to their lips, the caster whispers a hushed prayer to St Signis the Silent. A 15′ radius area within range is shrouded in holy silence.

Speak With Animals (Speech of St. Hamfast)

(R: Self, D: 6 Turns)
Animals of one selected species prick up their ears to the lilting words of this prayer. The caster can speak with all animals of that type for the duration.

Rank 3 Spells

Animal Growth (Mercy of St. Vinicus)

(R: 120’, D: 12 Turns)
A single animal is briefly haloed with glimmering Mithric script (the text of this prayer), turns its eyes toward the heavens, and doubles in size.

Bless Weapon (Courage of St. Sedge)

(R: 30’, D: 1 Turn)
Silver light arcs from the caster’s hand and wreathes a single weapon, enchanting it with holy power.

Cure Affliction (St. Pastery’s Blessing)

(R: 30’, D: Instant)
The lowing of cattle can be heard as the caster recites this prayer. A living subject receives one of the following ministrations:

  1. Cure disease: The subject is purged of a single disease of mundane or magical origin.
  2. Cure blindness or deafness: The subject’s sight or hearing are restored, nullifying any disease, curse, or enchantment that veiled them.

Holy Light (Devotion of St. Eggort)

(R: 120’, D: Permanent or 6 Turns)
A ray of white light beams from the caster’s raised hand and manifests one of the following effects:

  1. Eternal radiance: Casts holy light in a 30′ radius. The light is as bright as full daylight (creatures that suffer penalties in daylight are affected). The prayer may only be cast upon a fixed location within range—the eternal radiance does not move. The duration is permanent.
  2. Beacon of sanctity: White light radiates in a 15′ radius around a chosen object. Undead creatures suffer a –2 penalty to Attack Rolls and Saving Throws while within the radius of light. The duration is 6 Turns.
  3. Cancelling magical darkness: Devotion of St Eggort may cancel a 30′ radius area of magical darkness.

Locate Object (St. Keye’s Revelation)

(R: 120’, D: 6 Turns)
A cherub-like apparition of the infant St Keye points in the direction of a sought object, adjusting the indicated direction as the caster moves. The cherub disappears when the sought object is within range. One of two types of objects may be located:

  1. General class: An object of a general class (e.g. a stairway, an altar, etc.). In this case, the nearest object of that type is located.
  2. Specific object: A specific object which the caster can clearly visualise in all aspects. Restrictions: This spell cannot be used to locate creatures.

Remove Curse (St. Primula’s Grace)

(R: Touch, D: Instant)
Milk drips from the caster’s hand as they recite this prayer. The subject, doused in holy milk, is permanently cured of the affliction of a single curse.

Rank 4 Spells

Circle of Protection (St. Faxis’ Abjuration)

(R: 10’ around the caster, D: 12 Turns)
A sword of glowing light manifests and inscribes a 10′ radius circle around the caster, leaving a shimmering ring of light which moves with the caster. The caster and all allies within the circle come under the effect of a Mantle of Protection, warded against attacks.

Create Water (St. Quister’s Defence)

(R: Touch, D: Permanent)
A magical fount of wine-red water springs forth from the ground or a wall. The liquid looks and tastes like a sweet, refreshing wine, but it is actually pure water.

Greater Healing (Steadfastness of St. Wick)

(R: Touch, D: Instant)
The rustic voice of St Wick manifests, whispering a parable as the caster touches a living subject.

Remove Poison (St. Torphia’s Respite)

(R: Touch, D: Instant)
The rattling of manacles echoes as a warm light envelops the caster’s hand. The light neutralises poison in one touched creature or object.

Speak With Plants (Salvation of St. Wort)

(R: Self, D: 3 Turns)
A vision of a great yew tree briefly manifests behind the caster, its limbs arching protectively overhead. The caster gains the miraculous ability to communicate with plants.

Serpent Transformation (St. Horace’s Requital)

(R: 120’, D: 6 Turns)
Accompanied by the merry laughter of St Horace and the waft of freshly unearthed mushrooms, 2d8 normal sticks leap to attention and miraculously transform into adders.

Adder Small Animal—Animal Intelligence—Neutral
Level 1 AC 13 HP 1d8 (4) Att Bite (+0, 1d3 + poison) Speed 30 Morale 7 XP 15
Poison: Con 11 saving throw or suffer 1 damage per Round for the next 1d6 Rounds.
When killed: The snake reverts back to a normal stick.

Rank 5 Spells

Communion (St. Elsa’s Visitation)

(R: Self, D: 3 Turns)
This prayer allows the caster to enter into communion with one of the ascended saints, asking questions and receiving answers relaying the divine wisdom of the One True God. The spell must be cast upon the saint’s feast day.

Create Food (St. Ponch’s Feast)

(R: Appears in the caster’s presence, D: Permanent)
Barrels and hampers of fresh food wash up on a foaming swell of seawater. The brine disappears instantly, but the food remains.

Holy Fire (St. Goodenough’s Rebuke)

(R: 30’ or Self or Touch, D: Concentration up to 1 Turn or Instant)
A column of holy fire surrounds the caster, channelling divine grace for one of three purposes:

  1. Circle of warding: By concentrating and remaining stationary, the caster creates a ward against undead and creatures created or summoned by magic. Any such creature that comes within 30′ must make a Willpower 14 saving throw or be destroyed or banished to its place of origin. If a monster’s save succeeds, it flees the warded area.
  2. Target single monster: Instantly banish or destroy a single magically-summoned, created, or undead creature within range. The monster may make a Willpower 14 saving throw (with a –2 penalty) to avoid banishment or destruction. If the monster’s save succeeds, it flees the affected area.
  3. Restoration: Touching a subject instantly removes a curse, disease, or other affliction.

Holy Quest (Righteousness of St. Galaunt)

(R: 30’, D: Until quest is completed)
Accompanied by a clap of thunder and a ray of holy light, the caster commands a single subject to perform a specific quest or task.

Insect Plague (Amity of St. Cornice)

(R: 360’, D: 1 Turn per Level)
A writhing, 60′ diameter swarm of biting insects manifests at a location within range.

Raise Dead (Mercy of St. Clewyd)

(R: 120’, D: Instant)
The ultimate miracle—by the grace of God, a deceased person may be returned to life.